The last three days have given us all another excellent IndieRecon, dare I say it even better than last year! Just like last year I have learnt lots and enjoyed so much more, so I thought it best to share some of my favourites with you all.
1. Joel Friedlander - Formatting the inside of your book
This was an excellent talk by someone who has spent many years honing his craft. He gives us so many hints and tips as well as pointing out the simple things you can do to take your production from looking amateur to looking professional with a couple of clicks. Well worth a listen, but now I need to go and remove all the page numbers from the blank pages in my Benjamin Knight novels!
2. Joanna Penn - Making a living from your writing
This is something I am sure we all dream of, and Joanna gave an amazing talk about the practicalities of it. First off, decide what you mean by 'making a living'? Joanna went part time over 3 years to focus more on her writing before finally giving up work and focussing full time. This involved downsizing considerably, and even now, after 5 years writing full time and doing talks and consulting work etc, she is still only earning half of what she earned as an IT consultant. The benefits? She is happy!!!
3. David Farland - Million Dollar Ideas
David has spent many years helping very successful writers as well as writing himself. He gave a great talk about how to break down your story idea to make a best-selling book appealing to the largest audience. The discussed rationales for choosing your setting (time, place etc), audience (which will impact the age, gender of your protagonist etc) and making sure you give your book emotional appeal (which has to both powerful and appropriate to the content!). Well worth an hour of your time!
4. Knowing your author rights and licensing
This is something I hadn't considered before but something I am now actively thinking about! As an indie-author especially, you own so many rights to your intellectual property and there are people out there who may want to buy them. The speaker from www.pubmatch.com mentioned that their website deals mainly with the sale of foreign rights to your books, while the speaker from www.iprlicense.com looks more at other rights (eg movie/tv and other publishing rights). It is a lot to think about, kind of like giving your baby away (or at least letting someone else do as they wish with it), but might be worth thinking about.
5. Jessica Bell - How to self-edit your book
Even though we all know we shouldn't, this gives an excellent checklist of things to look at in your manuscript and a framework to make sure you don't miss them. Jessica is a longtime editor who was kind enough to discuss her process, so even if you use her checklist before sending your work to an editor, it should help the whole process go much more smoothly.
These were my top 5 talks from the event, which were yours?
Knightfall - buy it now
Saturday, 18 April 2015
Thursday, 12 March 2015
Fallen Heroes
Growing up, my heroes were never rock stars or actors, and certainly not politicians. No, growing up my heroes tended to be fictional characters, whether they be in books, comics, movies or on TV. The people I connected with and aspired to emulate were as unique and varied as anyone living or dead.
In my late teens, a character on the TV show Babylon 5 seemed to be everything I thought a good, honourable man should be, and I wanted to be more like him. For those of you who remember, he was the Ranger called Marcus Cole. In movies, characters like Eric Draven (in The Crow) and Rick Deckard (in Blade Runner). In my thirties, the movie Fight Club spoke to me like nothing else I've ever experienced (I really was just another thirty year old boy), and as time goes on I find yet more fictional characters who have attributes I wish I possessed.
Which brings me to why post this today. As I've said above, I didn't look to the actors portraying the characters, or the TV channels on which they were broadcast for guidance. So, I looked to the writers, those incredible people who created someone so amazing I wanted to be more like them.
And today we have lost one of those most amazing, incredible people.
Terry Pratchett.
For those of you who don't know, he is the author of the Discworld series of books, as well as so many others, and his stories and characters have been entertaining me for as long as I could read. He made witches funny and wizards cool long before they went to Hogwarts, and his stories about the City Watch make me smile just thinking about them. He was a true genius, and the world is less without him in it.
It's only 2 weeks since Leonard Nimoy died, another of my childhood heroes (though it was Spock who truly spoke to me growing up), and hearing of his death made me feel much sadder than I expected it to. He was a great man, by all accounts, and an accomplished and successful actor, but I'd never met him and knew him only from the characters he portrayed. Why did news of his death make me feel so sad?
Perhaps it's a sign of getting older, having your heroes (or their creators) die, but after hearing about Sir Pratchett today I've been able to think of little else. Maybe it's the knowledge that I'll never read a new story WHERE DEATH SPEAKS IN CAPITALS or wake my wife up laughing at a scene I've read in the early hours of the morning (because his books are just so un-put-downable!).
I don't know, perhaps I just want a way to say goodbye, to say thank you for all the endless hours of joy he brought me throughout my life. I have all of the Discworld series in paperback, as well as many of his other books, and my daughter is almost old enough to start to appreciate them. I can't wait to share all of those wonderful, magical and hilarious moments with her.
Goodbye Mr Pratchett, and thank you for everything.
In my late teens, a character on the TV show Babylon 5 seemed to be everything I thought a good, honourable man should be, and I wanted to be more like him. For those of you who remember, he was the Ranger called Marcus Cole. In movies, characters like Eric Draven (in The Crow) and Rick Deckard (in Blade Runner). In my thirties, the movie Fight Club spoke to me like nothing else I've ever experienced (I really was just another thirty year old boy), and as time goes on I find yet more fictional characters who have attributes I wish I possessed.
Which brings me to why post this today. As I've said above, I didn't look to the actors portraying the characters, or the TV channels on which they were broadcast for guidance. So, I looked to the writers, those incredible people who created someone so amazing I wanted to be more like them.
And today we have lost one of those most amazing, incredible people.
Terry Pratchett.
For those of you who don't know, he is the author of the Discworld series of books, as well as so many others, and his stories and characters have been entertaining me for as long as I could read. He made witches funny and wizards cool long before they went to Hogwarts, and his stories about the City Watch make me smile just thinking about them. He was a true genius, and the world is less without him in it.
It's only 2 weeks since Leonard Nimoy died, another of my childhood heroes (though it was Spock who truly spoke to me growing up), and hearing of his death made me feel much sadder than I expected it to. He was a great man, by all accounts, and an accomplished and successful actor, but I'd never met him and knew him only from the characters he portrayed. Why did news of his death make me feel so sad?
Perhaps it's a sign of getting older, having your heroes (or their creators) die, but after hearing about Sir Pratchett today I've been able to think of little else. Maybe it's the knowledge that I'll never read a new story WHERE DEATH SPEAKS IN CAPITALS or wake my wife up laughing at a scene I've read in the early hours of the morning (because his books are just so un-put-downable!).
I don't know, perhaps I just want a way to say goodbye, to say thank you for all the endless hours of joy he brought me throughout my life. I have all of the Discworld series in paperback, as well as many of his other books, and my daughter is almost old enough to start to appreciate them. I can't wait to share all of those wonderful, magical and hilarious moments with her.
Goodbye Mr Pratchett, and thank you for everything.
Thursday, 15 January 2015
X-Calibur book 3
I managed to write around half of the third in my X-Calibur series before Christmas, and after a two week break I have been going through it, trying to get back in the groove and continue the story. At first it seemed to be going ok, but the more I write, the more I can see the plot as it stands just isn't working.
I have come to the painful decision to scrap it and start again.
The overall story thread will continue, but I seem to have written myself into a hole and the best way to get out of it is to start from scratch. I'm sorry that this will mean a delay in the third book being published, but I hope you will get to read a much better book because of it.
My plan is still to get this book published as well as the 4th Benjamin Knight book and first Shadowalker this year, this is just a minor bump in the road.
Here's to keeping everything crossed that it will all work out for the best!
And if anyone wants to volunteer to be a proof reader, please get in touch.
I have come to the painful decision to scrap it and start again.
The overall story thread will continue, but I seem to have written myself into a hole and the best way to get out of it is to start from scratch. I'm sorry that this will mean a delay in the third book being published, but I hope you will get to read a much better book because of it.
My plan is still to get this book published as well as the 4th Benjamin Knight book and first Shadowalker this year, this is just a minor bump in the road.
Here's to keeping everything crossed that it will all work out for the best!
And if anyone wants to volunteer to be a proof reader, please get in touch.
Tuesday, 23 December 2014
Merry Christmas
Merry Christmas to all my readers!
It's been a turbulent year, but one that has seen the release of the final Benjamin Knight book as well as the first 2 in my science fiction series (X-Calibur) and all 8 of my series for younger readers (Pups - The Adventures of a Third Grade Werewolf).
In other news, the final 2 competition entries have been won! Congratulations to Chris from Indiana and Andrew from Philadelphia. Your signed copies of the first 3 Benjamin Knight books are on their way to you.
Next year, I hope to release the third X-Calibur novel (The Trial), the fourth Benjamin Knight novel (Oracle), and if you're really, really good, the first in my Urban Fantasy series, currently titled The Shadowalker!
Happy New Year!
Thursday, 6 November 2014
Third winner
There has been a third correct entry to decipher the secret message at the end the New Light (Book 3 of The Chronicle of Benjamin Knight).
Well done to Sarah from New Zealand!
That still means that there are 2 prizes remaining (signed paperback copies of the first 3 Benjamin Knight books). Get your thinking caps on and work out what the message below says!
Wednesday, 5 November 2014
Antagonize review and Interview
I was one of the lucky few to get the chance to read an advanced draft of Thomas R. Manning's second Daniel Quinn novel, Antagonize. Here's my review!
A
fantastic sequel in every sense!
Antagonize,
the sequel to Energize (From the Logs of Daniel Quinn), is an amazing
sequel in every sense of the word. The danger is greater, the action
stronger and the character growth enlightening; he has to save two
whole planets for flux sake!
From the
start, this book will not disappoint. Beginning with a mission from
the starcade, Daniel's journey takes him to a new alien world where
he meets his employer. Within minutes, he's engaged in a gunfight
with an incredible adversary before flying off on an adventure where
every tick of the clock diminishes his chances of success.
He meets
new friends, makes new enemies, and sacrifices more than any one man
should in the name of peace.
If you
enjoyed Energize, you will absolutely love Antagonize.
A well
deserved 5 stars!
So there you are, a well deserved 5 stars! Antagonize can be picked up here
Keep reading though for an interview with the man himself, Thomas R. Manning!
What inspired you to write your first book?
All my life I loved science fiction. I grew up watching Star Trek:
The Next Generation. I love Star Wars, Battlestar Galactica (the new
version), and Firefly also. When it came down to picking a project to
write and potentially publish, sci-fi seemed a natural course!
But there’s also something more: sci-fi tends to be epic, following
a large group of people on their voyages and adventures. I wanted
something more intimate. In the case of Daniel Quinn, I wanted a
sci-fi adventure that focused on just one individual, and how the
galaxy could be affected by his actions.
How did you come up with the titles (Energize and now Antagonize)?
The overall theme of Energize is power. And a simple search using
thesaurus brought up the word energize, and being a huge Star Trek
fan, I loved that my title not only emphasises power, but is also a
homage to the series I grew up watching!
After that, I wanted to keep consistency among the titles in the
Quinn series, so I went to google and typed in, “words that end in
ize”. ^_^
If you had to do it all over again, would you change anything in Antagonize?
I’m sure with every read-through of the book I’ll catch something
that I’ll want to fix. Nothing’s ever perfect, but the story, the
characters, and the narrative are all what I imagined them to be. I’m
thrilled with Antagonize and I hope the world shares my opinion!
How much of yourself is to be found in the main character of
Daniel Quinn? What differs?
I didn’t use much of myself when creating the character, but I
think he does relate to my sense of awkwardness. Also, I tend to have
strong feelings when I know something is right versus when it’s
wrong, so I’d like to think that, like Daniel, I would stand up for
what I believed was right if given the chance.
What books have influenced your life the most? What book are you
reading now?
Jim Butcher, and more recently Brandon Sanderson, have been my
biggest inspirations. I read Butcher’s Dresden Files series and
became immediately hooked on his storytelling and characters. In
fact, one of the first things I thought of when brainstorming
projects was, “What if there was a story, very Dresden-like, set in
outer space? That’s how the intimacy and personal theme of the
Quinn series came about.
I recently read Sanderson’s Stormlight Archive books and became
floored with his ability to craft an epic story, incredible
characters, and an original magic system. I’m jealous of his
imagination! Currently I’m reading his Mistborn series and loving
it!
Is there anything you find particularly challenging in your
writing?
The writing itself is the most difficult for me. I can create the
ideas with ease, outline the story without problems, but when it’s
time to dedicate myself to writing 70,000-100,000 words, I sometimes
have trouble finding a groove. With a full-time job, two (soon to be
three) kids, and my wife, I have to be able to find random times
throughout the day to write, which isn’t always possible.
Do you write an outline before writing you book or is it
'on-the-fly'?
It’s dangerous for me to write on-the-fly lol. I would end up
writing a story about ninja unicorns and flying turtles (which people
would apparently want to read, I’ve found out)!
But a danger with a full-blown outline is you either become bored
with the story quicker, because you have it all in your head from the
start, or you get distracted by later scenes that are more exciting
than the current one you’re working on (Not that it’s a bad
thing. There’s no reason you can’t jump around in your writing).
For my next project, after NaNoWriMo, I plan to outline each chapter
before I write it, that way it’s my sole focus both in my mind and
on the page.
Have you ever hated something you wrote?
I think I’ve hated everything I’ve written at some point or
another, and that’s a common thing among writers. One of the
reasons writers quit is because they aren’t confident in their
work. They think it’s substandard and give up. But that’s why
revisions and edits exist. You can turn anything you hate into
something you love, if you give it the time and attention it
deserves.
Do you have any advice for other writers?
Whenever I’m asked this, my first immediate thought is, “never
stop writing”. However, I think it’s also important that you have
a message within your story. Ask yourself: Why am I writing this? If
you have a purpose behind it, then the writing will come naturally.
Do you have anything that you want to say to your readers?
THANK YOU! I write because I want to share my stories and messages
with as many people as I can. I win and succeed every time a person
reads my stories and enjoys them. So thank you to all my readers!
What's your next project?
Currently I’m participating in NaNoWriMo, writing a steampunk
adventure with assassins, sky-trains, and a city built within the
mountains. It’s called The Doom Clock. Here’s the current
synopsis:
When the
most important assassination order of her life fails, Rayne is left
for dead on the outskirts of Theradin City. Weaponless and alone,
returning to the city means marking herself a traitor. The King's
ruthless guard would do anything to hunt her down.
But if
Rayne does nothing, the Guild she grew up in could be destroyed. And
she'll learn that there's more at stake than just the loss of lives.
The
destruction of the Guild could herald in an unprecedented event, one
that would shake the foundation of Theradin City.
It could
start the Doom Clock.
Wednesday, 22 October 2014
The 'Science' of X-Calibur
Today I thought I would post some information behind the technology used in my current series, X-Calibur.
Please
note, this is Science Fiction and is not intended to suggest that
any of this is possible. It may even contradict current theories
around Relativity and Quantum Mechanics! It is only for those of you
who want to read more into the stories and understand the rules of
how my
universe works...
Artificial Intelligence (AI)
Artificial Intelligence is intelligence exhibited by machines or
software. From the point of view of the X-Calibur universe, it is
used to describe truly sentient machines, that is intelligent
thinking machines that are also conscious and self aware.
Perhaps the most famous AI introduced so far is Merlin, the damaged
American-European Alliance Mainframe that has come to believe it is
the computerised consciousness of the mythological wizard. He is
software, able to move between different hardware at will (such as
the Tor, Arthur's ship the Vanguard or the Hive ship itself).
As well as Merlin, the Teleri have also admitted to using a variety
of AI's on their ships. These help coordinate the communications
between remote pilots and the small fighter craft they control, or
regulate the relevant information displayed for the bridge officers
to interpret and act upon. They are not known to act autonomously and
move between ships or systems at will.
Propulsion
The ships in both the Mori and Teleri fleets use a 'Gravity Engine'
for propulsion. The gravity engine allows for sub-light speed travel
as well as 'jump' travel, that is travelling large distances in the
blink of an eye.
Both species have learnt to manipulate gravity, not only using it to
provide artificial gravity to the various levels on their ship, but
also use it to distort spacetime in order to move. They do this using
a fictional ore called gralitanium (the same material Adam 359 and
Orlac 552 were required to mine on the asteroid tethered beneath the
Hive ship in X-Calibur: The Return).
Once refined, the ore has unique properties that allow the
manipulation of gravity. For sub-light travel, the gravity engines
distort local spacetime, causing ripples (gravitational waves) in the
surrounding space. The ships then 'ride' these ripples like a ship on
the ocean.
For jump travel, the gravity engines manipulate spacetime to the
point where it bends, connecting two points of the universe by an
Einstein-Rosen bridge, or wormhole. This allows almost instantaneous
travel between two points, one greatly distant from the other.
As part of the universe I have created, I have imposed two
restrictions on this system. The first is the maximum distance of any
wormhole travel (which I set arbitrarily at 18 light years), and the
second is the recharge time between jumps (which I set at 8 hours).
The reasons for this are purely for the story, there is no
'scientific' basis.
If the characters could jump instantly from one side of the galaxy to
the other, then jump back again if they got into trouble, it reduces
the element of danger. Instead, by making a long journey take time,
and then the characters being stuck wherever they end up for at least
8 hours, I hope it adds an element of suspense whenever they travel
to a distant region of space. It also allows for some bonding and
conversation between the characters on those long trips!
Energy
The Mori rely on nuclear fusion to power their weapons, ships and
equipment. Nuclear fusion is the process where two atoms collide at
high speed and fuse, forming a new element and releasing energy in
the process. The Mori have learned to do this in a controlled manner,
using fusion cells small enough to fit in even the smallest of plasma
pistols.
The Teleri, on the other hand, long since did away with nuclear
fusion. They then used local geothermal energy in their underground
cities, with disastrous results as you will discover in X-Calibur:
The Descent! For the last two thousand years or so, the Teleri have
learnt to harness zero point energy (more specifically quantum vacuum zero-point energy).
Zero point energy is a feature quantum mechanics, and is the lowest
possible energy a quantum mechanical system may have, resulting in
motion even at absolute zero. Currently, the ability to harness zero
point energy is thought to be impossible, though research is ongoing!
Weapons
There are a variety of weapons used by various people in the
X-Calibur universe. The Mori typically prefer plasma based weapons.
Plasma is a high energy ionised gas, here produced by the fusion
reactors, and directed towards a target. The Mori have plasma weapons
of various sizes, from the small plasma pistols to the enormous
plasma weapons mounted on the cruisers and even the Hive ships
themselves.
The Teleri, on the other hand, employ a variety of weapons. Having
stopped employing nuclear fusion, plasma weapons are rarely seen.
Instead, they have adopted other offensive materials to defend
themselves from the Mori.
The first of these is the Ion Cannon, a beam weapon which fires a
stream of ions (atoms or molecules with an electrical charge) at a
target. They are powerful, able to fire in short bursts or a
continuous beam, and highly destructive. The rifle Triltan carries
with her beneath the frozen planet is ion based.
The
second weapon seen on the Teleri vessels is the Rail Gun (or
Railgun). Rail guns are electrically powered, electromagnetic
projectile launchers. The rails accelerate the projectile to
hypervelocity speeds, firing it at a target like a bullet from a gun
(only much much
faster). The projectile then tears through the hull, causing
considerable damage.
The third weapons employed by the Teleri are Antimatter Missiles.
Antimatter is a material composed of antiparticles, that is particles
which have the same mass as ordinary matter but the opposite charge.
When a particle and antiparticle collide, both particles are
annihilated, resulting in the production of huge amounts of energy.
The final weapon, only found on the largest of the Teleri ships, in a
Singularity Cannon. A singularity is a point in spacetime in which
gravitational forces are so large, they cause matter to have an
infinite density and zero volume. Though not quite infinite in
density or zero in volume, the projectiles fired by a singularity
cannon cause such large disruptions in gravitational waves that they
can tear even the largest of ships apart.
Communication
Unlike current-day communication, which is limited by the speed of
light, the species in X-Calibur need to be able to communicate over
long distances instantly. Radio waves wouldn't cut it (taking 100
years for the signal to reach the target 100 light years away), so
instead they have developed systems based on the principles of
quantum entanglement.
Quantum entanglement refers to pairs or groups of particles which
interact in such a way that the quantum state of each particle cannot
be described independently. As such, what happens to one particle
will be reflected in anther particle in the same quantum state,
regardless of the distance between them (made possible by the
time-dilation effects of special relativity).
As such, Arthur can call up Caran Doc or Gar-Wan for advice, even
when on the other side of the galaxy!
Energy Shields
Energy shields remain solely in the realm of science fiction. Though
research is ongoing, looking primarily at bubbles of supercharged
plasma, the type of energy shields found within the X-Calibur
universe have no real basis in current physics.
Suffice to say, the 'energy' surrounds the craft (or individual/small
team in the case of the Teleri) to form a barrier which protects
against physical damage, as well as energy weapons and radiation.
They also manage to contain an atmosphere, as seen on the energy
shield surrounding the tethered asteroid.
As in most science fiction, when a shield takes damage the
effectiveness of it slowly depletes until it collapses altogether,
leaving the ship vulnerable to attack. Shields take time to
'recharge' until they again protect the vessel from further damage.
Cybernetics
While humans and the Mori were looking to the stars, hoping to leave
behind the confines of their planet and solar systems, the Teleri had
little interest in what was happening 'out there'. The primary focus
of their scientific study related to understanding the universe, not
exploring it, and developing technology which would improve the lives
of every Teleri.
Of course, readers will know that Ajoch objected the that notion,
resulting in a split in Teleri society, but those who moved below
ground continued to explore the field. The scientists quickly came to
believe that for the Teleri to truly utilise technology, they would
have to embrace it in such a way that biology and technology became
indistinguishable. That then developed into extensive research into
Cybernetics, or Wetware.
The example seen so far is the 'capsule', a small device implanted
behind the ear. This is implanted into all Teleri at birth (those who
don't follow Ajoch's teachings anyway), and allows the brain to
connect directly to a computer.
The capsule is composed of a central processing unit, utilising
wireless communication, as well as hundreds of tiny tendrils which
worm their way into the brain. They then attach themselves to various
regions of the brain, including the visual cortex, auditory nerves,
sensory and motor cortices and the amygdala (where memories are
processed).
The benefits of the capsule are multiple. As well as allowing for
translation between languages and wireless communication, the
connections in the visual cortex allow for real-time targeting
reticles and detailed overlays (put simply, a HUD). The connections
to the sensory and motor cortices allow manipulation of stimuli (eg
blocking out pain) or enhanced movements (eg faster reflexes), and
the connections to the amygdala allow for uploading and downloading
of large amounts of data (memories or information from a connected
computer) – a bit like walking around with the entire internet
inside your brain!
Is there anything I've missed that you'd like to know more about? Message me or comment in the section below!
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